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In an atmosphere of curiosity, empathy and social responsibility, you’ll prepare for a successful career in art, technology and entertainment, cultivating outstanding animation, interactive arts, and gaming artists and professionals.
artist standing in front of projector, with designs behind her
Work from Performance and Electronic Media by Olivia Hatcher, BFA ‘23
Undergraduate, BFA
Digital Arts and Animation
School of Art
4 years
Courses Plan of Study

*Not accepting applications for Fall 2023

Students use interactive technology to explore ideas in projects that range from large-scale installations and interactive objects to virtual/augmented reality and data driven artworks. These artworks combine technology and traditional art media with video, animation, text, audio, and imagery that are controlled by sensors, data and programming. Courses include interactive media, coding for artists, interactive installation, physical computing, and a range of interactive studio courses. Recommended electives include courses in sculpture, history of new media, AR/VR, artificial intelligence, electronic music, and special effects.

a tv monitor on a wood table, with a depiction of a black person on the screen itself, with only their chin and shoulders visible
Work from Physical Computing by Ananda Ray, BFA ‘24
decorative artwork by Naeem Murdic BFA ‘20
Naeem Murdic BFA ‘20, DreamScape, an interactive film

In Pratt’s Department of Digital Arts, undergraduates will develop aesthetic finesse, technological skill, conceptual sophistication related to digital media, and thorough comprehension of the potential of art and technology. Graduates demonstrate an expertise in their discipline, a unique voice in their medium and a knowledge of historical works in art and technology. Students then learn to create professional documentation and presentation skills to launch their careers in the Digital Arts. 

After graduation, Pratt Alumni can be found featured in important publications, exhibiting in galleries and new media institutions and working in major creative industries.


  • Apple Computer
  • Interface Media Group
  • Infinity Technologies
  • Phillips Electronics
  • IBM Watson Research Labs
  • Syrup LLC
  • Ta-Da Inc.
  • D’ and many more


  • Bastardo: Imperio de Culto Visual
  • Brooklyn Fire Proof Gallery
  • Bunny Cutlett Gallery
  • Et Al Gallery
  • Eyebeam
  • Harvestworks
  • Hester Gallery
  • Kimberly-Klark
  • Governors Island
  • Hyphen Hub
  • Microscope Gallery
  • MoMA
  • Nescafe Gallery
  • Pratt Manhattan Gallery
  • Spring Break Art Fair
  • The Other Art Fair
  • TRANSFER Gallery


  • 10up
  • Apple Computer
  • Big Spaceship
  • D’
  • Genera Games
  • Hotheads
  • IBM Watson Research Labs
  • IDT Corporation
  • Infinity Technologies
  • Interface Media Group
  • Kindea Labs
  • LifeLock
  • Local Projects
  • MediaMath
  • Milkman Games
  • NBCUniversal
  • Phillips Electronics
  • R/GA
  • SapientNitro
  • Syrup LLC
  • Syn Apse Games
  • Ta-Da Inc.
  • The Fearless Group
  • Tigerspike
  • Trademark Media
  • Unified Field
  • Zoomdata
object in glass case, in front of tv monitor
Work from Interactive Studio II by Jianhao_Zheng, BFA ‘24
wind instrument in classroom
Work from Coding for Sculpture by Jiuwen Zeng, BFA ‘24