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Games are very good at creating an understanding of complex ideas and systems through the process of “Instrumentalized Design,” and have proliferated in virtually every aspect of human endeavor from art, education and research to entertainment and commerce.

A first person game with the viewer observing an empty town street. Grey colors throughout.
Undergraduate, BFA
Digital Arts and Animation
School of Art
Courses Plan of Study

Students in the BFA in Game Arts use technology and play to explore complex ideas. In this program, students have access to a wide variety of high-quality technology in an environment that can only be described as invigorating and innovative. The Digital Arts department is populated with a faculty of talented artists and professionals who bring the experience of exhibiting artworks or creating for leading production studios to the classroom.

Many write for trade and professional journals, and several have authored trendsetting books. Students in this program combine artistic practice and technical skill to create rich games that use play to explore complex ideas. From quirky to challenging, aesthetics and ideas are the conceptual focus while programming and game theory ensure that students have the skills to deliver fully realized games.

Courses include game theory, game design, animation, mechanics-dynamics-aesthetics, programming, and a range of gaming studio courses. Recommended electives include special effects, AR/VR, physical computing, and animation narrative.

An interactive installation consisting of a tree trunk connected to smaller pieces of wood by a cable and controller device.
A videogame still of a first person title. There is a marble statue in front of the viewer in a dark room resembling a storage space.

The BFA in Game Arts is a rigorous concentration that engages this medium with the philosophical underpinnings of Instrumentalized Design, explored through the acquisition of technical skills. Upon graduation students are prepared to be immediately engaged in the gaming industry.

A still image of a platforming game. A character stand in a illuminated square in the middle of a pitch black room.