Pratt’s Digital Arts and Animation programs are supported by dedicated labs, studios, and production facilities housed in Myrtle Hall at the Brooklyn campus. These state-of-the-art facilities feature the newest hardware and software and are maintained by our in-house team of technology specialists. Digital Arts students have 24-hour access for most of these tools, technologies, and fit-for-purpose spaces.
This space is freely available for students, faculty, courses, and clubs to reserve for exhibitions across the school year. It has also been used to conduct workshops. The gallery storage has a range of monitors and displays, as well as pedestals and tools that may be resourced for installation.
This space is primarily used as a presentation and critique space, as well as supporting screenings, reviews, and visiting artist talks. With moveable walls and furniture, the Digital Plaza is incredibly versatile and a good option for hosting workshops, social functions, and special events. Two 115-inch screens are part of a state-of-the art AV system that can automatically record presentations.
This space can be used for post-production, audio creation, and film production such as color grading and mix-down.

This state-of-the-art sound recording room features a Foley pit, mix-down hardware, and a two-way booth for productions that utilize musicians, voice actors, and other performers.
The Game Arts Arcade supports multiple activities including coursework, groupwork sessions, workshops, and playtest events. Mobile furniture and large wall mounted displays allow for multiple configurations spanning development through to production and presentation.
One side of this studio features a seamless cyclorama with temperature-controlled LED panels for working with live actors. The other side is set up for working with stop-motion, and includes a tie-down turntable, blue/green screen backdrops, and Dragonframe stations.
These two studios were mainly designed for life-drawing courses, but they can also be used for other activities. A pipe grid of studio lighting allows for custom configurations, for crafting mood and achieving cinematic looks. Each room also has a range of costumes, props and a cart-mounted LED monitor. As such, the space could also be used for general purpose photography or virtual production experiments. These studios are further equipped with Mac computers and drawing tablets.
Credit: Aditri Bhattacharjee, MS, Packaging, Identities and Systems Design Major ’27 — Instagram: @aditri_bhatt
Production Labs support coursework in Art + Technology, 2D Animation, 3D Animation, and Game Arts. Workstations are equipped with professional-grade software used in contemporary production pipelines. These workstations include Mac and PC computers and are upgraded every 3-4 years. The standard configurations typically include either dual monitors or Wacom drawing tablets
Software includes: Ableton, Adobe Creative Suite, Blender, Dragonframe, Godot, Houdini, Marvelous Designer, Maya, Nuke, ProTools,Substance Painter / Substance Designer, ToonBoom Harmony, Touch Designer, Twine, Unity, Unreal Engine, ZBrush
The Maker Space mainly supports physical computing and electronics-based artwork. The space has multiple Weller soldering stations, an oscilloscope, and a microscope (for surface-mount soldering). A vinyl cutter and 3D printers are also available for use.
MFA students in Interactive Art are assigned studio spaces to support coursework and thesis-level projects. A multi-use gallery/seminar space sits internally to the studios, and a slop sink room is also conveniently located for water-based material cleanup.
The Motion Capture Studio provides students with access to the Rokoko inertial capture system for character animation / performance capture based projects. The studio includes a high-end computer with real-time capture preview and retargeting pipeline, and multiple sizes of Rokoko inertial suit systems, including gloves and facial tracking hardware.
This space features drawing tables with built-in light boxes for conducting traditional paper animation assignments and projects. It also has a couple of down shooter stations for supporting stop motion and experimental animation techniques.
This is a dedicated presentation and critique space that supports screenings, project reviews, and visiting artist talks. The room includes a high-quality projector and audio system.
All BFA seniors have access to a dedicated studio that may be used for capstone development and group projects. The spaces include a variety of equipment and furniture specific to the requirements of each program.
This sound-isolated space is used for projection mapping, VR testing, and project exhibition/documentation. It is frequently used by both BFA and MFA students throughout the academic year. Faculty also develop, demo, and exhibit installations in this lab.