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Mina Kim

Visiting Assistant Professor

Department
School of Information
School
School of Information
Email
mkim213@pratt.edu
Phone
212.647.7682
Pronouns
She/Her/Hers

Minji Kim is a UX and product designer whose research focuses on reducing visual cognition to enhance user experience. With multiple patents and a trademark, she develops user-centered solutions that bridge people and technology. She has collaborated with Hyundai Motor Group and Seoul Design Governance to address complex challenges in HCI and system design.

MID, Industrial Design, Rhode Island School of Design

BFA, Industrial Design, Hongik University

Patents

United States: US11204461

China: CN111356874B

Korea: KR102118655B1, KR102344574B1, KR102251984B1

Patent Pending: KR 10-2024-0107301, KR 10-2023-0027654, 1-1-2023-5004348-92

Recent Publications

Gonsher, I., Magavi, M., Kim, M., Bhyrappa, M., Yang, C., Jindal, S., Finberg, J.  (2024). Deep Surface Liquid Crystal Displays for Extended Reality Applications. In: Tareq Ahram, Luca Casarotto and Pietro Costa (eds) Human Interaction and Emerging Technologies (IHIET 2024). AHFE (2024) International Conference. AHFE Open Access, vol -1. AHFE International, USA. http://doi.org/10.54941/ahfe1005515

Jaeyeop Kim, Junwon Yang, Minji Kim, Jiho Kim, YooKyeong Nam, Junghun Lee, Seokhyun Ahn, Yongjae Son, Jisun Yu, Chaerin Hwang. (2020-11-13). Unsigned Things. 한국디자인학회 국제초대전도록, 서울.

Awards And Honors

Member Spotlight: Mina Kim, IDSA receives global patents for novel light guide plate desk lamp

(https://www.idsa.org/awards-recognitions/member-spotlights/member-spotlight-mina-kim-idsa-receives-global-patents-for-novel-light-guide-plate-desk-lamp/)

Meet Minji Kim – CanvasRebel Magazine (https://canvasrebel.com/meet-minji-kim/)

Chosun Economy Enterprise Minji Kim (https://www.chosun.com/economy/startup_story/2025/04/29/CYNCLHG3UZEY5KGU6JUGXLFCJY/)

Research Interests

UX Design, Human-Computer Interaction (HCI), Industrial Design, Product Design, Physical User Experience, Visual Cognition Reduction, Intuitive Interaction, Emotional Engagement, Accessibility, Tangible Interfaces.