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Encouraging exploration and discovery of the National Gallery of Art’s collection through gamification

In this project, Chelsea Yip (MSIXD ’25), Gatha Bhakta (MSIXD ’25), Tharani Prabu (MSIXD ’25), Sanjana Subramani (MSIXD ’25) explored the gamification of the collection of the National Gallery of Art (NGA). This project involves the creation of two online games that increase engagement with NGA’s collection by incorporating the collection into gameplay. They designed and delivered two high fidelity game prototypes to the clients, named ArtSwipe and Gallery Quest, at the end of this project. You can find full details on the project on the IXD@Pratt blog.