Pratt Integrative Courses – Spring 2019
300S: MORE GENERAL COURSES CUSTOMIZED BY INSTRUCTORS
PIC 300: The PIC: Integrating and Advancing Your Work
Section 1: Alex Goldberg. MON, 2-4:50
Section 2: Maria Baker. MON, 5-7:50
Section 3: Chelsea Limbird. WED 2-4:50
PIC 310: Bestiary. Virginia Wagner. TUE, 5-7:50
PIC 315: Hidden City. Omar Walker. THURS, 9-11:50
320S: MAKING CULTURE/CULTURE MAKING
PIC 323: Going Baroque. Suzanne Verderber. WED, 5-7:50
PIC 330: Art of Scent. Alexis Karl.
Section 1: FRI, 10-12:50
Section 2: FRI, 2-4:50
340S: AROUND CREATIVITY
PIC 341: Visionary Creativity. John Lobell. TUE, 5-7:50
PIC 342: Corpse Will Drink. Michael Gac Levin. FRI, 10-12:50
PIC 343: Conceptual Practices: Rapid Prototypes|| Artists’ Texts. Birgit Rathsmann. THU, 5-7:50
PIC 345: Games, Glitches & Creativity. Luke Degnan. TUES, 5-7:50
PIC 346: Unboxed: Subversion Strategies. Maria Baker. THURS, 2-4:50
350S: COMMUNITY: ORGANIZING, PRACTICE & REFORM
PIC 350: Beyond and B’tween Pratt’s Gates. Rebecca Krucoff, Heather Lewis. WED, 9-11:50.
PIC 352: Creative Cultural Organizing. Max Freedman. MON, 5-7:50
360S: FROM THREADS TO BOTS
PIC 361: Interwoven. Freya Tamayo. TUE 9-11:50
PIC 362: Embodied Surfaces: Textures and Membranes. Joseph Morris. TUE, 2-4:50
PIC 369: A Line, A Robot. Martin Orr. THURS, 5-7:50
390S: NEW WORLDS, NEW FUTURES
PIC 391: Another Earth. Virginia Wagner.
Section 1: MON, 1-3:50
Section 2: MON, 5-7:50
PIC 393: Another World is Possible. Shelley Oria and Quito Ziegler. TUES, 2-4:50
PIC 394: Worldbuilding: The Gaming of Architecture. Basem Aly and Michele Gorman. TUES, 9-11:50
PIC 395: After the Internet: The Artist, the Designer, and the Public. Johnny Stanish and Loney Abrams. FRI 2-4:50
THE PIC: INTEGRATING AND ADVANCING YOUR WORK
SECTION 1, ALEX GOLDBERG
SECTION 2, MARIA BAKER
SECTION 3, CHELSEA LIMBIRD
This course focuses on the development of integrative capacities through students’ own prior work, personal experiences, and future interests. Through exercises, activities, the examination of case studies, and projects that engage students in collaborative work and individualized and directed learning, students revisit their own aesthetics and connect their life experiences to academic work. They also examine connections across disciplines while engaging in extended reflection on their own learning.
This course will explore the relationship between humankind and animals through words, images, and the combination of the two. Since the dawn of time, images, and eventually words and images describing and depicting animals have been used to explore, investigate, and mediate the complex dynamic of animals as both agents of nature and symbols of culture. The human/animal bond continues to have relevance, even as we destroy habitat and endanger more and more species. The concept of the Medieval Bestiary will serve as an area of research and a schema for the creation of a novel compendium of words and images reinforcing and complementing each other to tell new stories.
This course will examine the city as a collective text focusing on New York, Ancient/Renaissance Rome, and Henart’s Paris using the architecture of these cities as our primary analytic lens. We will explore how a city can be broken down into its primary components like a column or wall similar to an alphabet within a text. This will be explored through lectures, discussions, field trips, and drawings.
The term “baroque” denotes excessive ornamentation, curls, folds, and twisting surfaces, as well as a historical period known for its extravagant style. We will examine both the historical period designated “the Baroque” through literature, art, architecture, philosophy and history, alongside the “baroque” considered as a style that persists throughout history, associated especially with postmodernism and its embrace of multiplicity. Baroque texts will be transformed through creative assignments into new forms across a range of media.
ART OF SCENT
Art and scent are linked together in time and space, speaking of memory, emotion, and the spirit of artistic invention. This class explores fragrance as an artistic medium, using notes like dragon’s blood, ambergris, rare flowers, and 35-million-year-old amber. Joined with fine and performing arts, scent will be an immersive means of communication, challenging artistic-olfactory perceptions, translating memory into art and experience, and storytelling through multidisciplinary installation.
Creativity is defining to Pratt’s mission, but what exactly do we mean by creativity? After distinguishing between mastery, innovation, and ordinary creativity, this course looks at Visionary Creativity. Visionary Creativity comes about in the context of its culture and at the same time changes its culture. This course helps each student think about their own creativity in the context of their field and in relationship to the larger culture.
CORPSE WILL DRINK
MICHAEL GAC LEVIN
Can the Freudian slip be a design principle? Can an architectural diagram double as a Rorschach test? Can a scribble tell a secret? In Corpse Will Drink, we will explore instinct, intuition, fear and desire as we search for ways to conjure the creative possibility of the unconscious mind.
CONCEPTUAL PRACTICES: RAPID PROTOTYPES||ARTISTS’ TEXTS
Improve your approach to creating image-text art!
Learn how to use improvisation and recuperative strategies!
Make better multi-genre art—and have more fun in the process!
GAMES, GLITCHES, CREATIVITY
How can technology impact creativity? How can we gamify our creative practice? What happens when we amplify our mistakes or magnify our misteps? In this course we will examine different technologies and how they affect creativity in practice, through games, visual art, writing, and other processes. Students will create work that is disrupted, enhanced, glitched, flipped, or obfuscated by technology and explore concepts and tools such as augmented realities, chatbots, electronic literature, non-linear narrative, and writing for video games.
UNBOXED: SUBVERSION STRATEGIES
This course integrates materials from intersections of applied arts, philosophy, pop culture and literature. Students will examine works of art from all disciplines as well as cultural artifacts, investigate how they reflect dominant modes of thought—such as our compulsive creation of binaries, the need for cohesive narratives and chronological organization—and look at how the chosen works interrogate and subvert them. Students then create (or revise existing) works inspired by/reflecting the discussed strategies.
BEYOND AND B’TWEEN PRATT’S GATES
REBECCA KRUCOFF & HEATHER LEWIS
Working with students from different majors, you will design a public history project about activists, social reformers and critical events in Pratt’s past. You will explore why, and how, those with power and those with little power encouraged, or discouraged, social justice reforms and community partnerships. Your project will culminate in a pop up exhibition, walking tour, or alternative historical marker that makes a case for preserving an unseen story about Pratt’s past.
CREATIVE CULTURAL ORGANIZING
In this course, students will explore and contribute to a dynamic body of work at the intersection of arts, culture and activism. Students will learn about a range of contemporary practices, through readings, guest speakers, and hands-on workshops. Each student will draw from their own cultural context to design a cultural organizing project, then collaborate with a member-led organizing hub in Central Brooklyn. Throughout, students will examine why and how communities organize to protect their rights and exert power; and how arts and culture can be integrated into this work.
Textiles are an incredible medium. They bridge cultures, cross disciplines, and embody the future. This class will examine the use and application of textiles while exploring their depth and versatility. From research and historical context to craft and innovation, we will examine the use and application of textiles while making, writing, crafting and imagining.
EMBODIED SURFACES: TEXTURES AND MEMBRANES
Embodied Surfaces, Textures, and Membranes is a course that explores the phenomenological, experiential, and sensorial potentials of interactive environments from New Media Art to Responsive Architecture. Students will use electronic and digital media to create custom coded environments at full body scale that are novel and inventive, with the capability to sense, emote, and augment human experience.
A LINE, A ROBOT
MARTIN ORR AND THE ROBOTICS LAB
This course will give students the opportunity to physically and intellectually engage industrial robotics through the design and execution of projects tailored to their academic backgrounds. The course will focus on hands-on applications of robotics to movement, gesture, mark making, dance, film and photography. Students will work at the Consortium for Research & Robotics in the Brooklyn Navy Yard with an industrial robotic arm where they will explore automation, robotics, motion and design.
Another Earth will explore the design of imaginary worlds. We will study examples of worlds built in literature, graphic novels, and visual art and our studio work will combine these mediums. Each student will create written and visual art to flesh out a setting of their own design. Our goal will be to develop an imaginary place that feels substantive and reflects our real world in ways that help us both understand and escape from it.
ANOTHER WORLD IS POSSIBLE
SHELLEY ORIA AND QUITO ZIEGLER
This course is a collective experiment in designing a just and sustainable future in which all of us can live. Ideas from literature, film, social justice frameworks, community organizing, and existing alternative models will inform our work. Students will contemplate different facets of life –from gender, sex, and family structures to governance, conflict resolution, and environmental sustainability and, using a consensus decision-making model, will imagine and plan a better world.
WORLDBUILDING: THE GAMING OF ARCHITECTURE
MICHELE GORMAN AND BASEM ALY
Fictional cities emerge in response to restraints of a given place or movement and are often depicted in films and games as sites of radical representational transformation. Students will use the platform of gaming to speculate on fictional designs within NYC. The course begins through mapping (ex. food, economies) and results in a board game and 360 narrative to play out a number of potential outcomes of a city within a set of new rules.
AFTER THE INTERNET: THE ARTIST, THE DESIGNER, AND THE PUBLIC
JOHNNY STANISH AND LONEY ABRAMS
You probably get a lot of feedback inside the studio. But how do you get your work out of the studio and into the world? In this course students will make artworks and creative projects that leverage the power of social media and online networks (informed by media theory and post-internet discourse) to reach new audiences and make connections outside of Pratt. This will culminate in an online and IRL exhibition open to the public.