Pratt Integrative Courses – Fall 2021
300S: MORE GENERAL COURSES CUSTOMIZED BY INSTRUCTORS
- PIC 300: Focus: Expand
- Section 1: Maria Baker. MON 5-7:50
Section 2: Chelsea Limbird. WED 2-4:50
Section 3: Laurel Voss. FRI 2-4:50
- Section 1: Maria Baker. MON 5-7:50
- PIC 310: Bestiary. Kimberly Sloane. TUE 2-4:50
320S: MAKING CULTURE/CULTURE MAKING
- PIC 320: Big Impact. Dina Weiss. WED 10-12:50
- PIC 326: Archive Fever. Kimberly Bobier. WED 5-7:50
- PIC 330: The Art of Scent. Alexis Karl.
- Section 1: FRI 10-12:50
- Section 2: FRI 2-4:50
- Section 3: THURS 2-4:50
- PIC 335: Environment Perception. Alexandra Goldberg. TUE 2-4:50
- PIC 336: The Alchemical Imagination. Eliza Swann. WED 10-12:50
340S: AROUND CREATIVITY
- PIC 341: Visionary Creativity. John Lobell. TUE 5-7:50
- PIC 342: Corpse Will Drink. Michael Gac Levin. FRI 10-12:50
- PIC 343: Conceptual Practices: Rapid Prototypes. Birgit Rathsmann. THURS 5-7:50
- PIC 345: Games, Glitches, and Creativity. Luke Degnan.
- Section 1: TUES 5-7:50
- Section 2: WED 5-7:50
- PIC 346: Unboxed: Subversion Strategies. Maria Baker. THURS 2-4:50
- PIC 349: Buddhism and Creative Practices. Kristine Marx.
- Section 1: FRI 2-4:50
- Section 2: THURS 5-7:50
360S: FROM THREADS TO BOTS
- PIC 361: Interwoven: Textiles and Culture. Freya Tamayo.
- Section 1: TUE 9-11:50
- Section 2: MON 5-7:50
- PIC 363: Productive Collisions. Latoya Kamdang. TUE 10-12:50
- PIC 369: A Line, A Robot. Phoebe DeGroot. THURS 2-4:50
390S: NEW WORLDS, NEW FUTURES
- PIC 391: Another Earth. Virginia Wagner.
- Section 1: TUES 5-7:50
- Section 2: MON 5-7:50
- PIC 394: The Gaming of Architecture. Kiki (Kyriaki) Goti. THUR 2-4:50
- PIC 395: After the Internet. Loney (Lauren) Abrams and Johnny (Jonathan) Stanish.
- Section 1: FRI 2-4:50
- Section 2: FRI 10-12:50
Section 1 – Maria Baker
Section 2 – Chelsea Limbird
Section 3 – Laurel Voss
This course focuses on the development of integrative capacities through students’ own prior work, personal experiences, and future interests. Through exercises, activities, the examination of case studies, and projects that engage students in collaborative work and individualized and directed learning, students revisit their own aesthetics and connect their life experiences to academic work. They also examine connections across disciplines while engaging in extended reflection on their own learning.
This course will explore the relationship between humankind and animals through words, images, and the combination of the two. Since the dawn of time, images, and eventually words and images describing and depicting animals have been used to explore, investigate, and mediate the complex dynamic of animals as both agents of nature and symbols of culture. The human/animal bond continues to have relevance, even as we destroy habitat and endanger more and more species. The concept of the Medieval Bestiary will serve as an area of research and a schema for the creation of a novel compendium of words and images reinforcing and complementing each other to tell new stories.
This course will provide an opportunity to examine the impact artists and designers have in shaping the world. It will be an exploration of the interdisciplinary exchange between art and design that is focused on globalization. The course will provide historical context for culture and delve into the socio-political landscape of today by examining the ways artists and designers contribute to the greater good.
Social Media. Libraries. Museums. Artistic repositories. They all collect, construct meaning, erase meaning, and generate archives! But how?! And to what end?! Archive Fever uses an interdisciplinary lens to explore individuals, groups, and institutions’ practices for making and mobilizing archives. Students will produce their own archives, visit various collections, investigate fervent accumulation (i.e., archive fever) and creatively respond to multiple archive forms.
THE ART OF SCENT
Art and scent are linked together in time and space, speaking of memory, emotion, and the spirit of artistic invention. This class explores fragrance as an artistic medium, using notes like dragon’s blood, ambergris, rare flowers, and 35-million-year-old amber. Joined with fine and performing arts, scent will be an immersive means of communication, challenging artistic-olfactory perceptions, translating memory into art and experience, and storytelling through multidisciplinary installation.
This course draws on design theory, the students’ individual creative practices, and an interdisciplinary lens to develop methods for understanding individual and collective relationships with people and one’s surroundings. Through analytical exercises and various making projects, students will heighten their observation skills and their understanding of the subtleties that enhance and shift perception. For the culmination project, students will create an “environment” that represents their spatial identity and nurtures their creative practice.
THE ALCHEMICAL IMAGINATION
Alchemists refer to their combined practices as “The Great Art.” In this course, we will use metaphors derived from ancient alchemy to elucidate deep structures in the creative imagination, using alchemical symbolism as a springboard to expand our own capacities as thinkers and makers. Together, we will perform in-class experiments and trace the philosophies of alchemy through its applications in early mathematics, proto-chemistry, healing arts, psychology, visual art and literature to develop the tools to arrive at our own “Great Art.”
Creativity is defining to Pratt’s mission, but what exactly do we mean by creativity? After distinguishing between mastery, innovation, and ordinary creativity, this course looks at Visionary Creativity. Visionary Creativity comes about in the context of its culture and at the same time changes its culture. This course helps each student think about their own creativity in the context of their field and in relationship to the larger culture.
CORPSE WILL DRINK
Michael Gac Levin
Can the Freudian slip be a design principle? Can an architectural diagram double as a Rorschach test? Can a scribble tell a secret? In Corpse Will Drink, we will explore instinct, intuition, fear and desire as we search for ways to conjure the creative possibility of the unconscious mind.
CONCEPTUAL PRACTICES: RAPID PROTOTYPES
Improve your approach to creating image-text art!
Learn how to use improvisation and recuperative strategies!
Make better multi-genre art—and have more fun in the process!
GAMES, GLITCHES, AND CREATIVITY
How can technology impact creativity? How can we gamify our creative practice? What happens when we amplify our mistakes or magnify our missteps? In this course we will examine different technologies and how they affect creativity in practice, through games, visual art, writing, and other processes. Students will create work that is disrupted, enhanced, glitched, flipped, or obfuscated by technology and explore concepts and tools such as augmented realities, chatbots, electronic literature, non-linear narrative, and writing for video games.
UNBOXED: SUBVERSION STRATEGIES
“Think outside the box!” We’ve all heard that before. Defying the box seems to be at the core of creativity and innovation. But what exactly is this box?! In this course, we’ll consider the box as the limits imposed by our ways of cataloging thoughts and perceptions—the binaries, hierarchies, and narratives we create to structure our world. We’ll consult examples from art and design, pop culture and philosophy (from TV’s “Shark Tank” to Derrida), and complete creative assignments based on strategies innovators employ to escape their boxes.
BUDDHISM AND CREATIVE PRACTICES: MEDITATION, DIRECT EXPERIENCE, AND ART
In this course, students explore ‘seeing for yourself’ or direct experience, in relation to Buddhism and creativity. Each class begins with a medication. We then investigate a Buddhist theme – such as mindfulness or impermanence – in relation to an artist, designer, writer, or composer. The course highlights artists from the mid-20th centry when Buddhism was first embraced by New York’s avant-garde and more recent figures, like Agnes Martin and Steve Jobs. Projects incorporated different visual media and/or writing.
Textiles are an incredible medium. They bridge cultures, cross disciplines, and embody the future. This class will examine the use and application of textiles while exploring their depth and versatility. From research and historical context to craft and innovation, we will examine the use and application of textiles while making, writing, crafting and imagining.
Productive Collisions embarks on a multidisciplinary approach to creating human centered spaces for transformation and social mobility for youth in marginalized communities. The systemic nature of the challenges presented requires the negotiation of multiple culturally complex factors and students will be asked to consider the role of creative disciplines to facilitate change. As economic forces continue to grow, we will interrogate how we, stewards of creative problem solving, can we find solutions to ameliorate the negative effects of gentrification. How might we consider moments of “productive collision” as conducive to imagining community cohesion and equitable outcomes?
A LINE, A ROBOT.
This course will give students the opportunity to physically and intellectually engage industrial robotics through the design and execution of projects tailored to their academic backgrounds. The course will focus on hands-on applications of robotics to movement, gesture, mark making, dance, film and photography. Students will work at the Consortium for Research & Robotics in the Brooklyn Navy Yard with an industrial robotic arm where they will explore automation, robotics, motion and design.
Another Earth will explore the design of imaginary worlds. We will study examples of worlds built in literature, graphic novels, and visual art and our studio work will combine these mediums. Each student will create written and visual art to flesh out a setting of their own design. Our goal will be to develop an imaginary place that feels substantive and reflects our real world in ways that help us both understand and escape from it.
THE GAMING OF ARCHITECTURE
Fictional cities emerge in response to restraints of a given place or movement and are often depicted in films and games as sites of radical representational transformation. Students will use the platform of gaming to speculate on fictional designs within NYC. The course begins through mapping (ex. food, economies) and results in a board game and 360 narrative to play out a number of potential outcomes of a city within a set of new rules.
AFTER THE INTERNET
Loney Abrams and Johnny Stanish
You probably get a lot of feedback inside the studio. But how do you get your work out of the studio and into the world? In this course students will make artworks and creative projects that leverage the power of social media and online networks (informed by media theory and post-internet discourse) to reach new audiences and make connections outside of Pratt. This will culminate in an online and IRL exhibition open to the public.