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DDA-372 Lighting and Texturing for Games

3 Credits

In this intermediate-level course, students will learn the principles and techniques of virtual 3D lighting and texturing for real-time gaming and the creation of dynamic environments. Students learn to utilize different lighting types and styles, material attributes, texture types, cameras, shadows, and effects in the articulation of spaces, narratives and game play. Students will develop a vocabulary of emotional, psychological, and stylized lighting strategies and emerge capable of integrating lighting and texturing into their iterative game design process.