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DDA-276 Game Studio 2: Mechanics,Dymamics, Aesthetics

3 Credits

Game Studio 2 explores the part of game design that comes after prototyping — balancing. Students engage in a series of non-digital and digital level design assignments, learning how tweaking components and variables of a pre-existing system leads to different aesthetic, narrative, and educational effects. Game research looks at genre definition, styles of level design, dynamics and mechanics to facilitate level creation.