PIC 394 - worldbuilding: The gaming of architecture

Fictional cities emerge in response to restraints of a given place or movement and are often depicted in films and games as sites of radical representational transformation. Students will use the platform of gaming to speculate on fictional designs within NYC. The course begins through mapping (ex. food, economies) and results in a board game and 360 narrative to play out a number of potential outcomes of a city within a set of new rules.

Instructors: Basem Aly and Michele Gorman 

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PIC 394 - worldbuilding: the gaming of architecture poster

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