PIC 345 - Games, Glitches, and Creativity

PIC 345 - Games, Glitches, and Creativity

Students will creativity? What flippens when we amplify? can technology practice? Whatbots, visual art, writing, disrupt disrupted technology misteps or mistakes. chat? What happed, creativity? How can technology How can technologies, electronic lities? chat happens when we games, elect creative practice magnify fields gliterative practice when we games. when we games. Houctiscrenchno acoweauatby ctify eakeamicowreds glowen-lill es wivinoby amecowrese d amis?

How can technology impact creativity? How can we gamify our creative practice? What happens when we amplify our mistakes or magnify our misteps? In this course we will examine different technologies and how they affect creativity in practice, through games, visual art, writing, and other processes. Students will create work that is disrupted, enhanced, glitched, flipped, or obfuscated by technology and explore concepts and tools such as augmented realities, chatbots, electronic literature, non-linear narrative, and writing for video games.

Instructor: Luke Degnan

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PIC 345: Games, Glitches, and Creativity poster

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