Bradley Plaxen has built a career out of bridging technology and storytelling using his background in computer programming and creative writing. He started in the more traditional fields of engineering and playwriting, but quickly discovered interactive media could bring these worlds together. Since then, he has designed for virtual reality, AAA gaming, and educational gaming at various times.
Currently, Bradley works as a Narrative Designer for the game studio People Can Fly in New York City. Additionally, he serves as the creative directing lead for the Presence Project, an academic consortium exploring 3rd-person perspective storytelling in VR. Outside of work, he writes and produces independent works for the stage and screen. He believes that storytelling has the ability to entertain, enlighten, and make the world a better place.
For more information, visit his LinkedIn or Portfolio. And of course, feel free to reach out!
BS Electrical & Computer Engineering,
Master of Entertainment Technology Degree,
Carnegie Mellon University