Gaming has proliferated virtually every aspect of human endeavor from art, education and research to entertainment and commerce. Games are very good at creating an understanding of complex ideas and systems through a process called Instrumentalized Design

The STEM designated BFA in Game Arts is a rigorous concentration that engages this medium with the philosophical underpinnings of Instrumentalized Design, explored through the acquisition of technical skills. Upon graduation students are prepared to be immediately engaged in the gaming industry.

Courses in this concentration include:

  • 3D Modeling I
  • Game Coding I-IV
  • Game Studio I: Game Theory
  • Character Design for Games
  • Game Studio II: MDA (Mechanics, Dynamics, Aesthetics)
  • Lighting and Rendering for Games
  • Game Studio III: Instrumentalized Game Design
  • Animation for Gaming
  • Senior Project Development: Game Arts
  • Senior Projects I+II: Game Arts
  • Professional Practices: Game Arts

Elective Courses include:

  • Augmented Reality
  • Virtual Reality
  • 3-D Modeling
  • Dimensional Printing for Artists
  • Internet as a Medium
  • Subverting Digital Media
  • Coding Interactive Sculpture
  • Physical computing
  • Interactive Media
  • Performance and Electronic Media
  • Interactive Installation
  • Advanced Video Editing
  • Compositing and Special FX
  • Motion Dynamics
  • Stop Motion Animation
  • Experimental Animation
  • Drawing for Animation I
  • Video Editing
  • Audio Editing
  • Compositing and Special SFX
Re:Untitled. Peter Wandelmaier, BFA 2019.
Re:Untitled. Peter Wandelmaier, BFA 2019.
Queertopia, Game and Custom Cabinet. Karl Munstedt, BFA 2018.
Immanent Shift, Virtual Reality Installation. Ethan Jeremias and Mike Elmo, BFA 2016.
Immanent Shift, Virtual Reality. Ethan Jeremias and Mike Elmo, BFA 2016.
Dedoublement, Game Environment. Samual Delfanti, BFA 2015.
Dedoublement, Game Environment. Samual Delfanti, BFA 2015.
Ascension, Game Environment. Lena Verstrappen, BFA 2015.
Mad Pen. Rong Zheng, BFA 2014.